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Hot take: Are modern board games actually too complex for their own good?
I was at a game cafe in Austin last weekend watching a group try to set up some new Kickstarter game with a 20 page rulebook. They spent like 45 minutes just reading instructions before anyone moved a piece. On the flip side, I saw another table playing Catan and having a blast in minutes, laughing and trading. So do we need these massive rulebooks and 3 hour playtimes for a game to be "good", or are we just making things harder than they need to be? What's your take simpler games vs the heavy stuff?
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tyler49210d ago
Idk, I feel like the heavy games reward you with really unique experiences that simpler games just can't deliver.
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jana_ellis9510d ago
Maybe the real difference is in how much you have to struggle to get that experience. In my experience, the hard work to learn a complex game makes the reward feel sweeter because you earned it. Simple games can be fun, but they don't often push you past that frustration point in the same way.
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piperr582d agoMost Upvoted
That's exactly how I feel about the old Might and Magic games. @tyler492 mentioned unique experiences and that struggle jana described is what made finding that one hidden path or secret boss so memorable. I spent weeks mapping out dungeons on graph paper as a kid. Simple games just don't give you that same feeling of accomplishment because there wasn't any real investment of time or frustration to get through it.
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